View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012887 | Open Gaming Network | [All Projects] General | public | 2016-04-02 23:00 | 2016-04-02 23:00 |
Reporter | import | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | confirmed | Resolution | open | ||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0012887: Are you guys aware that the firearm page has absurdly backwards stats on some guns? With like, absolutely no real pay off? Ex: | ||||
Description | Automated import from Google spreadsheet. Are you guys aware that the firearm page has absurdly backwards stats on some guns? With like, absolutely no real pay off? Ex: Early Firearm Double Barrel Musket: 1d12 x4, 11lbs, 40ft range misfire 1-3, capacity 2, for 2,500gp Advanced Firearm Double Barrel SHOTGUN: 1d8 x2, 15lbs, 20ft range misfire 1-2, capacity 2 for 7,000gp Both shotguns and Musket parallels have this problem, and frankly, losing 2 dice steps, halving range and criticals, adding 3lbs, AND increasing price by 4,500gp, hardly seems worth it, for a 1 point misfire increase... no? Doesn't this seem incredibly counterproductive to even allowing these weapons to exist when a cheaper weapon in the same category can be bought for less than half the price and does double the damage at double the distance, all times? That 4,500gp can be used to make it a +1 weapon and still have enough for ANOTHER kick-ass high-powered Musket; and with Gunslinger abilities to craft and repair weaponry for just such an occasion as a misfire, this ultimate nerfing of weaponry from Early to Advanced is the single most useless thing on the entire firearm page. There's no incentive to even work towards a better gun in a Firearms game. | ||||
Tags | No tags attached. | ||||