View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0012350 | Open Gaming Network | [All Projects] General | public | 2015-05-31 23:00 | 2015-05-31 23:00 |
Reporter | import | Assigned To | |||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | confirmed | Resolution | open | ||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0012350: @familiar feats question: As long as you have GM permission, you can substitute a familiar's natural feats for any familiar feat | ||||
Description | Automated import from Google spreadsheet. @familiar feats question: As long as you have GM permission, you can substitute a familiar's natural feats for any familiar feat (or, with third-party content, bonded feat) that it qualifies for when you obtain the familiar (This is explicitly stated on the pages of each of the familiar feats. Go to Critical Conduit, for example.), or if the GM allows you to retrain, rather than dismiss and pay the higher cost of replacing your familiar. This is common practice because many familiars have feats that are useless, e.g. Weapon Finesse, which grants the variability that all familiars have by default. Hint: Most of the flying familiars have two feats. @d20pfsrd: The Exclusionary weapon ability lists Selective Channeling as a spell requirement. It's a feat. | ||||
Tags | No tags attached. | ||||