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IDProjectCategoryView StatusLast Update
0015127Open Gaming Network[All Projects] Page Contentpublic2018-08-02 02:24
ReporterwebformAssigned Tojreyst 
PrioritynormalSeverityminorReproducibilityhave not tried
Status resolvedResolutionfixed 
Product Version 
Target VersionFixed in Version 
Summary0015127: Contact Entity spell has text from another spell
DescriptionIssue type: Page Content
Reported from: https://www.d20pfsrd.com/
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36
The SRD's entry for Contact Entity is in error. The following four paragraphs does not exist in the Horror Adventures, page 111 for the sidebar and 113-114 for the spells:

> Each intelligent creature in the spell’s area takes 1d6 points of Wisdom damage as their perceptions of reality realign with yours for the spell’s duration. Listeners with at least 5 HD can attempt a Will save to negate the effects. Your targets view you with a friendly attitude and respond to criticism of you with irritation.

> Bluff, Diplomacy, or Intimidate checks to create doubt about your purpose in those affected by the spell take a –4 penalty. The attitude of your targets regarding any creature that criticizes you or your vision automatically changes one step toward hostile; a Diplomacy check that fails by 5 or more reduces their attitude further. Your targets retain the same alignment and their prior beliefs, in addition to the ones you force on them. You can’t force beliefs on a target if such beliefs would be necessarily against the nature of its alignment and prior beliefs, but targets are otherwise able to hold contradictory beliefs.

> If your campaign uses the sanity system, your sanity score decreases by 2 (and thus your sanity edge decreases by 1) instead of taking Wisdom drain each time you cast this spell. Only greater restoration, miracle, or wish can remove this decrease. A single casting of greater restoration removes one decrease in sanity from casting compelling rant, while a casting of miracle or wish removes them all. Affected targets take sanity damage equal to half your caster level (maximum 10) instead of Wisdom damage.

> The targets might actually change alignment and beliefs if their loss of sanity afflicts them with an appropriate madness, in which case those effects last even after the spell’s duration has ended.

This text is actually from the Compeling Rant spell (missing the first paragraph and being completely out of context), which is on the same page as Contact Entity's sidebar (112) and got copied over by accident.
Tagsd20pfsrd

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Issue History

Date Modified Username Field Change
2018-08-02 01:32 webform New Issue
2018-08-02 01:32 webform Tag Attached: d20pfsrd
2018-08-02 02:24 jreyst Assigned To => jreyst
2018-08-02 02:24 jreyst Status new => resolved
2018-08-02 02:24 jreyst Resolution open => fixed