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IDProjectCategoryView StatusLast Update
0013892Open Gaming Network[All Projects] Generalpublic2017-05-26 23:00
ReporterimportAssigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status confirmedResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0013892: Murmuring, Greater As murmuring, but if a creature affected by the armor fails a concentration check, it begins to bleed 1d6 po
DescriptionAutomated import from Google spreadsheet.
Murmuring, Greater

As murmuring, but if a creature affected by the armor fails a concentration check, it begins to bleed 1d6 points of damage as the mental static explodes in their mind, causing it to bleed profusely from the nose, ears and eyes. Stopping this bleeding requires magical healing or a DC 15 Heal check.

Aura Faint telepathy; ML 7th; Craft Magic Arms and Armor, distract; Price +1 bonus.

The price cost in the description does not match the one on the table, should be Price +2 bonus.
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Issue History

Date Modified Username Field Change
2018-02-18 23:30 matt New Issue