View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0015723 | Open Gaming Network | [All Projects] Page Content | public | 2019-12-12 11:20 | 2020-02-01 17:19 |
Reporter | webform | Assigned To | jreyst | ||
Priority | normal | Severity | minor | Reproducibility | have not tried |
Status | closed | Resolution | no change required | ||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0015723: Low- light Vision | ||||
Description | Issue type: Page Content Reported from: [not specified] by Yuri Geraci email: yuri.geraci@gmail.com User Agent: Mozilla/5.0 (Linux; Android 9) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/78.0.3904.108 Mobile Safari/537.36 DuckDuckGo/5 Hi, i noticed a discrepance through the description of the Low Light Vision ability in *Universal Monster Rules "Low-Light Vision (Ex) A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light. It retains the ability to distinguish color and detail under these conditions. Format: low-light vision; Location: Senses." and *Gamemastering : Vision and Light "Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Double the effective radius of >>> bright light, >>> normal light, and dim light for such characters." Hope to be helpfully e greatly thanks to your work. Yuri | ||||
Tags | No tags attached. | ||||