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IDProjectCategoryView StatusLast Update
0015098Open Gaming Network[All Projects] Page Contentpublic2018-07-20 02:51
ReporterwebformAssigned Tojreyst 
PrioritynormalSeverityminorReproducibilityhave not tried
Status closedResolutionno change required 
Product Version 
Target VersionFixed in Version 
Summary0015098: Tabaxi Traits are way off from most other sites as well as for any creature used as a PC
DescriptionIssue type: Page Content
Reported from: http://www.d20pfsrd.com/bestiary/monster-listings/humanoids/tabaxi/
by A Day
email: Dayztime@aol.com
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/64.0.3282.140 Safari/537.36 Edge/17.17134
The generally accepted traits given for D&D when creating a Tabaxi character are the following
Ability Score Increase. Your Dexterity increases by 2, and your charisma increases by 1.
Age. equivalent to humans.
Alignment. tend toward chaotic alignments. Very rarely are evil.
Size. taller than humans, slender. Your size is Medium
Speed. Your base walking speed is 30 feet.
Languages. You can speak, read, and write Common and one other language of your choice.
Darkvision. You have a cat’s keen senses especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness only shades of gray.
Feline Agility. your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.
Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Cat's Talent. You have proficiency in the Perception and Stealth skills.

As you can see this is much more consistent with other PC (playable characters). Your site has them gaining +10 in attributes and then the hit dice and other skills should come from class not race as all other characters do.
Tagsd20pfsrd

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Issue History

Date Modified Username Field Change
2018-07-19 04:30 webform New Issue
2018-07-19 04:30 webform Tag Attached: d20pfsrd
2018-07-20 02:51 jreyst Assigned To => jreyst
2018-07-20 02:51 jreyst Status new => closed
2018-07-20 02:51 jreyst Resolution open => no change required