View Issue Details

IDProjectCategoryView StatusLast Update
0012350Open Gaming Network[All Projects] Generalpublic2015-05-31 23:00
ReporterimportAssigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
Status confirmedResolutionopen 
Product Version 
Target VersionFixed in Version 
Summary0012350: @familiar feats question: As long as you have GM permission, you can substitute a familiar's natural feats for any familiar feat
DescriptionAutomated import from Google spreadsheet.
@familiar feats question: As long as you have GM permission, you can substitute a familiar's natural feats for any familiar feat (or, with third-party content, bonded feat) that it qualifies for when you obtain the familiar (This is explicitly stated on the pages of each of the familiar feats. Go to Critical Conduit, for example.), or if the GM allows you to retrain, rather than dismiss and pay the higher cost of replacing your familiar. This is common practice because many familiars have feats that are useless, e.g. Weapon Finesse, which grants the variability that all familiars have by default. Hint: Most of the flying familiars have two feats.

@d20pfsrd: The Exclusionary weapon ability lists Selective Channeling as a spell requirement. It's a feat.
TagsNo tags attached.

Activities

import

2018-02-18 23:30

developer   ~0001301

#N/A

Issue History

Date Modified Username Field Change
2018-02-18 23:30 matt New Issue
2018-02-18 23:30 matt Note Added: 0001301